Monday, September 6th 2010, 7:49pm UTC+1
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By RabidMonkey - The models look solid, but there's a pretty big contrast between the vehicles and weapons (it looks like the vehicles/NPCs are screengrabs from a realtime viewport shader while the models are renders) - as such you can really get a feel for the normal/spec detail on the vehicles, while some of the weapons look like they have painted highlights instead of a true specular map. It's difficult to get a feel for how anything looks until it is in-game, though.
Some of the levels look interesting, the biodome shot has to be my favorite aside from the bridge to nowhere, but the screenshots look like they were run through a sharpen filter (). I'd love to provide additional feedback if there's anyone from the team here, I think with a little more polish and thought the environments could be pretty awesome.
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